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Hunter-murial

DescriptionEdit

Single Target Damage: 4.0

Multiple Target Damage: 3.0

Longevity: 3.0

InformationEdit

If you have unlocked Heirlooms, Hunter start the game with an Heirloom Bow. This weapon offers Agility and Stength and is considered a Two Handed weapon.

More Information on Heirlooms.

TalentsEdit

Hunter Talents

Tamer TalentsEdit

Loyal Wolf

A wolf companion that attacks the Hunter's enemies for 10% agility damage per point.

(Cooldown: 10 seconds)

Bear Defender

A bear companion blocks damage for the hunter. 5% damage blocked per point.

(Cooldown: 7 seconds)

Storm Serpent

The hunter's pet storm serpent blasts all enemies with lightning, dealing 10% strength damage per point.

(Cooldown: 12 seconds)

Spirit Bond

The hunter bonds with his pets, whenever they use abilities he gains health equal to 7% per point of the damage dealt or prevented.

(Cooldown: 0 seconds (Passive))

Beast Mastery

The hunter masters animal taming, making pet abilities 5% more effective per point.

(Cooldown: 0 seconds (Passive))

Archer TalentsEdit

Rapidfire

The hunter's quickness reduces time between attacks by 1.7% per point.

(Cooldown: 0 seconds (Passive))

Multishot

The hunter quickly fires at all enemies, dealing 5% agility damage per point to each.

(Cooldown: 6 seconds)

Trueshot

The hunter gains deadly accuracy, improving the damage of each attack by 1.5% per point.

(Cooldown: 0 seconds (Passive))

Concussive Shot

Hits a single target with a blunt shot, stunning them for .5 seconds per point.

(Cooldown: 15 seconds)

Aimed Shot

The hunter takes careful aim and delivers a powerful and precise shot dealing 20% strength damage per point.

(Cooldown: 20 seconds)


Ranger TalentsEdit

Fire Trap

A trap releases a pillar of flame, burning all enemies 1.5% of max health per point (max 1500).

(Cooldown: 8 seconds)

Frost Trap

A trap releases an icy blast that slows enemy attacks by 50%, lasts 1 second per point.

(Cooldown: 14 seconds)

Raptor Strike

The hunter counter attacks an enemy dealing 12% strength damage per point to an enemy that struck him.

(Cooldown: 9 seconds)

Feign Death

The hunter fakes death instead of dieing and escapes combat.

(Cooldown: 270 seconds - 21 per point)

Serpent Sting

The hunter poisons his enemy, they take .9% agility damage per point every second until death.

(Cooldown: 5 seconds)

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