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Rogue-murial

DescriptionEdit

Single Target Damage: 5.0

Multiple Target Damage: 0.0

Longevity: 3.0

InformationEdit

If you have unlocked Heirlooms, Rogue start the game with an Heirloom Dagger. This weapon offers Agility and is considered a Main Hand weapon.

More Information on Heirlooms.

TalentsEdit

Rogue Talents

Assassin TalentsEdit

Cheap Shot

Hits a single target with a Cheap Shot, stunning them for .5 seconds per point.

(Cooldown: 15 seconds)

Ambush

Viciously attacks an unsuspecting enemy. Does 10% agility damage, per point to targets the rogue engages.

(Cooldown: 0 seconds (Passive, and only the FIRST target of a group, per fight))

Backstab

Stabs a weakened enemy below 50% health in the back dealing 8% agility damage per point.

(Cooldown: 8 seconds)

Sap

Stuns a single enemy until it is attacked.

(Cooldown: 60 seconds - 4 per point)

Poison

Coats your weapon in a vile poison, does .2% of targets max health (max 200) damage per point, every 1 second.

(Cooldown: 0 seconds (Passive))


Thief TalentsEdit

Mug

Mug an enemy, stealing gold and doing 6% agility damage per point.

(Cooldown: 14 seconds)

Cunning

Each kill provides new lessons, experience gained from killing enemies is increased by 2% per point.

(Cooldown: 0 seconds (Passive))

Dodge

Evade the next incoming attack.

(Cooldown: 42 seconds - 3 per point)

Subtlety

The rogue learns how to draw less attention, reducing chance to draw additional enemies.

(Cooldown: 0 seconds (Passive))

Vanish

Vanish from combat in a puff of smoke and rest instead of dieing.

(Cooldown: 270 seconds - 21 per point)


Duelist TalentsEdit

Agile Strikes

The rogue is able to more quickly adjust blade position, .5% of agility per point is added to each attack.

(Cooldown: 0 seconds (Passive))

Dual Wield

Points in this talent allow the rogue to use stats granted by shivs, 10 points for full effect (10% per point).

(Cooldown: 0 seconds (Passive))

Adrenaline Rush

Increases attack speed by 5% per point for 10 seconds.

(Cooldown: 30 seconds)

Critical Strike

The rogue gains skill at striking vulnerabilities. Each strike has a 1% chance per point to do 50% more damage.

(Cooldown: 0 seconds (Passive))

Sinister Strike

Fueled by dark thoughts, the rogue performs extra strikes that deal 2.5% of agility damage per point.

(Cooldown: 5 seconds)

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