Single Target Damage: 3.5

Multiple Target Damage: 2.5

Longevity: 4.0


Agility: Attack Speed and Variable damage (0-0.5)

Strenght: Base damage (1)

Intellect: Base damage (0.1)


If you have unlocked Heirlooms, Shaman start the game with an Heirloom Dagger. This weapon offers Agility and is considered a Main Hand weapon.

More Information on Heirlooms.


Shaman Talents

Combat TalentsEdit


The shaman enchants his weapon with fire, causing each attack to deal an additional 1% intellect damage per point.

(Cooldown: 0 seconds (Passive))


For 3 seconds after each kill, the shaman gains bloodlust, causing each attack to deal 10% more damage per point.

(Cooldown: 0 seconds (Passive))


The shaman performs an extra lightning charged attack dealing 5% intellect damage per point.

(Cooldown: 10 seconds)

Lightning Shield

The shaman surrounds himself with lightning that is discharged the next time the shaman is hit, dealing 4% int damage per point.

(Cooldown: 7 seconds)

Windfury Totem

The shaman summons a totem that grants him the speed to swing his weapon an extra time, dealing 10% per point of a normal attack. (Note: Bloodlust doubles the damage currently.)

(Cooldown: 6 seconds)

Elemental TalentsEdit

Lava Burst

The shaman blasts his enemy with lava, dealing 7% intellect damage per point, 12% if the target has already been hit by Lava Burst.

(Cooldown: 14 seconds)

Grounding Totem

The shaman summons a grounding totem that absorbs 10% of an enemy attack per point.

(Cooldown: 12 seconds)

Chain Lightning

The shaman fires a bolt of lightning dealing 9% of intellect damage per point divided among enemies.

(Cooldown: 18 seconds)

Frost Shock

The shaman shocks his enemy with frost, dealing 2% intellect damage per point and slowing attacks by 2% per point (effect does not stack).

(Cooldown: 8 seconds)


The shaman causes the earth under his enemies to shatter dealing 4% intellect damage per point, and stunning for .3 seconds per point.

(Cooldown: 15 seconds)

Spiritual TalentsEdit

Mental Agility

The shaman gains balance between physical and mental quickness, agility and intellect from equipment increase each other by 10% per point.

(Cooldown: 0 seconds (Passive))

Healing Wave

The shaman heals himself for 5%/10%/15% of intellect per point, depending on need.

(Cooldown: 7/14/21 seconds)

Ghost Wolf

The shamans spirit takes the form of a wolf after he dies, reducing ghost time by 7% per point.

(Cooldown: 0 seconds (Passive))

Health Stream Totem

The shaman summons a totem that heals him .6% intellect per point HP every second.

(Cooldown: 0 seconds (Passive))


The shaman immediately resurrects himself after dieing with 3% per point of his max HP.

(Cooldown: 60 seconds)