Single Target Damage: 3.0

Multiple Target Damage: 3.0

Longevity: 4.0


If you have unlocked Heirlooms, Warrior start the game with an Heirloom Greatsword. This weapon offers Strength and is considered a Two-Handed weapon.

More Information on Heirlooms.


Warrior Talents

Berserker TalentsEdit


The warrior spins, hitting all enemies with his weapon, dealing 7% strength damage per point.

(Cooldown: 14 seconds)


The warrior builds rage each time he is hit, after being hit 5 times, he deals 5% per point of the damage he recieved.

(Cooldown: 0 seconds (Passive))

Heavy Weapons

Points in this talent allow the warrior to use stats granted by axes, 10 points for full effect (10% per point).

(Cooldown: 0 seconds (Passive))


Attempts to execute an enemy below 30% health, deals 25% stregnth damage per point.

(Cooldown: 10 seconds)

Blood Strike

In blind fury, the warrior deals 10% of strength damage per point to target, and 2.5% to self.

(Cooldown: 12 seconds)

Knight TalentsEdit


The warrior physically improves his toughness, increasing total health by 2.5% per point.

(Cooldown: 0 seconds (Passive))

Last Stand

If it will save the warrior from death, he will perform a last stand and gain 3% health per point.

(Cooldown: 60 seconds)


The warrior's courage increases his damage by 7.5% per point for each simultaneous enemy.

(Cooldown: 0 seconds (Passive))


The Warrior's flesh and bone harden from combat reducing all incoming damage by 1.5% of strength per point.

(Cooldown: 0 seconds (Passive))

Armor Expert

The warrior becomes a master of armor, increasing the stats recieved from armor by 1.5% per point.

(Cooldown: 0 seconds (Passive))

Fighter TalentsEdit

Battle Stance

The warrior adjusts his stance to battle, damage dealt increased when health is above by 50%, and damage recieved reduced by 1.5% per point when below 50% health.

(Cooldown: 0 seconds (Passive))


The warrior has a 10% chance to retaliate when hit, dealing 12% strength damage per point.

(Cooldown: 0 seconds (Passive))


The warrior's next attack is a broad sweep, doing 10% strength damage, per point to a second target.

(Cooldown: 10 seconds)

Heroic Strike

The warrior puts his entire weight into a swing that adds 5% strength damage, per point, to your next attack.

(Cooldown: 8 seconds)


The warrior's mental fortitude allows his HP to regenerate by .15% of his maximum, per point, every second.

(Cooldown: 0 seconds (Passive))